Detect Astirax (Spell) (Midnight)
{{Spell
| name=Detect Astirax
| school=Divination
| lvl= Cha 1, Drd 1
| comp= V, S
| casttime= 1 standard action
| range= Long (400 ft. + 40 ft./level)
| tsea=a
| subj= Quarter circle emanating from you to the extreme of range
| dur= Concentration, up to 10 minutes/level (D)
| save= None
| sr= No
}}
You can detect an astirax in a quarter circle emanating out from you in whatever direction you face. This spell detects any such creature whether it is in its natural form or if it has possessed an animal or other creature. The amount of information revealed depends on how long you search a particular area or focus on a specific astirax.
- 1st Round: Presence or absence of an astirax.
- 2nd Round: Number of astiraxes in the area, and the condition of the healthiest specimen.
- 3rd Round: The condition and location of each individual present. If an astirax is outside your line of sight, then you discern its direction but not its exact location.
- Conditions
- For purposes of this spell, the categories of conditions are as follows:
- Normal: Has at least 90% of original hit points, no ability damage.
- Fair: 30% to 90% of original hit points remaining or suffers from 1 to 4 points of ability damage.
- Poor: Up to 30% of original hit points remaining, suffering from a debilitating level of ability damage.
- Weak: 0 or fewer hit points remaining, or crippled.
If an astirax falls into more than one category, the spell indicates the weaker of the two.
- Note
- Each round you can turn to detect astiraxes in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.